A habit tracker with a story you unlock
Every level you reach in XP Tracker unlocks the next panel of your class's comic. There are eight comics and 488 panels, and the only way to read them is to keep doing your real quests.

The reason to open the app tomorrow
A streak counter tells you how many days you have done something. It doesn't give you a reason to care about day 41. A story does. When the next page is waiting, you have something to look forward to that has nothing to do with guilt.
That's the idea behind the comics in XP Tracker. Each class has its own story told in 61 panels, one for every level from 0 to 60. Your quests earn XP, XP fills the level bar, and every new level unlocks the next panel. You can't skip ahead and you can't buy the next page. You read it when you have earned it.
From level 0 to level 60
The first panel is where your hero starts. The last one is where the class ends. In between, the story moves one level at a time, at the pace of your real days. A week of good habits moves it forward. A rough week slows it down, and the story waits for you.
There are eight classes: Warrior, Druid, Bard, Outlaw, Hunter, Shaman, Necromancer and Monk. Each has its own voice, its own quests, its own bosses, its own comic, and its own gear and pets to collect. In the app you choose your first class from its art alone, so trust your intuition. You play one class at a time, and finishing it unlocks the next, until you have played all eight.

A story that finishes
Most habit apps are built to be used forever. XP Tracker has an ending. Your plan runs over the whole journey, about 8 to 14 months for all eight classes, and the last panel of the last comic is a real finish line.
Players who finish all eight are immortalized in the Hall of Heroes, ranked by when they finished, and stay there for good. The point of the journey is the person you are at the end of it, with the habits built in, not a number in an app.

Why curiosity is a good habit engine
Wanting to know what happens next is a gentle kind of motivation. It doesn't shout at you or count your failures. It pulls. That makes it a good match for habits, which need you to come back on ordinary days when nothing about the habit itself feels exciting.
The story also gives the effort a shape. Sixty levels in a class is a long road, but each panel is a small arrival. If you like that kind of structure, our guide to gamifying your life covers how to build it into the rest of your day too.
Read about each hero on the classes page, or see how the levels, quests and bosses fit together in how it works.
Panels from other classes



Questions people ask
How much story is there?
Eight comics, one for each class. Each comic has 61 panels, one for every level from 0 to 60, so 488 panels in total.
How do I unlock the next panel?
Level up. Your quests earn XP, XP fills your level bar, and each new level unlocks the next panel of your class's comic.
Can I read ahead?
No. The only way to read the comics is to level up, so the story moves at the pace of your real habits.
Do I pick which story to read?
You choose your first class from its art alone. You play one class at a time, and finishing it unlocks the next, until you have played all eight.
How long is the whole story?
Your plan runs over the whole journey, about 8 to 14 months for all eight classes.
Start your journey
Pick a class, do the day's quests, and watch your hero level up with you.
Start free on iPhone and Android.
Scan to install Point your phone camera at the code. iPhone opens the App Store, Android opens Google Play.


